This is fascinating and exciting although the board design beta is wholly dissonant with the bucolic essense of sheep filled pastures. Im also struggling to see what the object of the competitive aspect is... am keen to see things develop!
in terms of names...maybe using DAWG might avoid clashes?
in the UK our MOST infamous collie - well iF you're my age - was called SHEP and the catchphrase GET DOWN SHEP! would stir some memories.
The process debate is dumb. I almost always start with a "feel" and go from there. Sometimes it's a piece of art or music that inspires that feel. Post updates on the game's progress!
Designing board games is one of my favorite pastimes, so it’s exciting to see how you tackle it. Very eager to read more of your progress as it takes shape!
Developing a strategy board/card game is something I've wanted to do and tried to do off and on over the years since I was a kid. The last attempt saw me print, laminate and cut out like 400 cards to play-test with my brother, all for him to tell me it felt like the game was playing us. Oof, too relatable.
A few years ago I tried to "gameify" my classroom by designing a system of trading cards players—er, students—could unlock by meeting behavioral expectations (I'm s special ed teacher who works with a niche population). The kids were really into it (almost as much as I was) and I started seeing gaming mechanics everywhere in the real world for a little while.
I feel like movement based strategy game concepts have definitely waned in recent years, but I like the unique idea of pieces directing other pieces. I'll definitely follow your process with interest!
This is fascinating and exciting although the board design beta is wholly dissonant with the bucolic essense of sheep filled pastures. Im also struggling to see what the object of the competitive aspect is... am keen to see things develop!
in terms of names...maybe using DAWG might avoid clashes?
in the UK our MOST infamous collie - well iF you're my age - was called SHEP and the catchphrase GET DOWN SHEP! would stir some memories.
how about
RAM beau
I go ewe go
Flokt
Flock n Load
Herdy Gurdy
Re-penned
Woolpack
Colliewobble
I love this sort of thing!
good luck Thaddeus! if ewe need a beta tester...
Sounds like fun!
The process debate is dumb. I almost always start with a "feel" and go from there. Sometimes it's a piece of art or music that inspires that feel. Post updates on the game's progress!
Designing board games is one of my favorite pastimes, so it’s exciting to see how you tackle it. Very eager to read more of your progress as it takes shape!
Developing a strategy board/card game is something I've wanted to do and tried to do off and on over the years since I was a kid. The last attempt saw me print, laminate and cut out like 400 cards to play-test with my brother, all for him to tell me it felt like the game was playing us. Oof, too relatable.
A few years ago I tried to "gameify" my classroom by designing a system of trading cards players—er, students—could unlock by meeting behavioral expectations (I'm s special ed teacher who works with a niche population). The kids were really into it (almost as much as I was) and I started seeing gaming mechanics everywhere in the real world for a little while.
I feel like movement based strategy game concepts have definitely waned in recent years, but I like the unique idea of pieces directing other pieces. I'll definitely follow your process with interest!
I'm a teacher too, and this year I've focused on creating and using simulations (and tabletop games) in the classroom. Huge bump in engagement.